Tips: Dice                                        

Rolling Dice/Random Numbers

Hyperchat has the ability for you to roll dice in a chat room/cork etc.
As well as generate a random number.
Here is the breakdown -


6 Sided Dice


This command rolls a six sided die



<roll die>

10 Sided

This command rolls a 10 sided die




<roll d10>

Random Number

This command produces a random number 
between 1 and the number provided, inclusive. 
For example, <roll d22> will produce a 
number between 1 and 22, inclusive.

<roll d[number]>

A 6 Sided Dice Game

How To Play:
Roll two <roll die>

First player to roll is Player A
Player A asks Player B "Odd or Even?"
Player B has to guess what they think Player A will roll.
IE Player B chooses Odd (for example)

Player A Rolls.
If player A rolls an Odd Number, Player B wins the point
If Player A rolls an Even Number Player A wins the point

The dice are then Given to Player B
Player B asks Player A "Odd or Even?"
Player A chooses Odd (or Even)

Player A Rolls.
If player B rolls an Odd Number, Player A wins the point
If Player B rolls an Even Number Player B wins the point

Point Scoring:
An ending point total can be chosen by both players depending on available time to play.
A suggested ending of 15 is recommended.
Or players can do "Best out of "

Created by: Mickie

Odd or Even

10 Sided Dice Game

This command rolls a 10 sided die




Coming Soon

A 6 Sided Dice Game

How To Play:
Roll 3 sets of <roll die>

Tally the points of the first two die.
The 3rd determines if your dice stay on the table.

Scoring option A:
Single rounds. Who ever rolls higher wins
Can include "Best of" 2 out of 3, 3 out of 5 etc

Scoring option B:
A set point value is agreed on.
Who ever reaches it first wins.

Note: 
The dice must stay on the table if you want your points.
If 1-5 is rolled, whoot. The dice did not roll off the table.
6 oh no. They fell off and you lose your points








Created by: Mickie

Better Than